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Campaign: Damos Crusade

Homeworld: Void Born - Battlefleet Calixis
Divination: To War is Human
Sanctioning: Throne Wed

WS BS S T Ag Int Per WP Fel
44 * 31 23 31 41 49 24 54 36


Characteristics Edit

Corwyn-Nilius-Armor
  • Movement: 4/8/12/24
  • Wounds: 9
  • Fate Points: 2
  • Initiative: 1d10+4 °
  • Skills: Speak Language (Low Gothic), Speak Language (Battlefleet War Cant), Navigation (Stellar) [Basic], Pilot (Starcraft) [Basic], Common Lore (Tech) [Basic], Psyniscience, Invocation, Literacy, Commerce, Common Lore (Imperium), Forbidden Lore (Warp), Forbidden Lore (Psykers), Scholastic Lore (Occult), Deceive, Dodge, Logic, Inquiry, Scholastic Lore (Cryptology), Command, Awareness, Charm, Barter, Tech-Use.
  • Talents: Chem Geld, Resistance (Psychic Powers), Basic Weapons Training (SP), Melee Weapon Training (Primitive), Pistol Weapons Training (SP), Peer (Inquisition), Swift Attack, Resistance (Fear), Blademaster, Jaded, Ambidextrous.
  • Traits: Shipwise, Void Accustomed, Naval Lineage Skills, Close-Quarter Fighter, Officer on Deck, Unreadable Mind, Writ of Authority.
  • Psychic Rating: 3
  • Psychic Discipline: Telepathy
  • Psychic Powers: Basic Telepathy, Astral Telepathy, Delude, Compel, Sensory Deprivation, Mind Probe.
  • Armor: 9/8 all locations except for Head (7/6) - Good-Quality Pressure Carapace Armor (7 AP first attack, then 6 AP) [HA pg 62], Best-Quality Subskin Armor (2 AP all locations except for Head)
  • Weapons: Good-Quality Autopistol (30m, S/-/6; 1d10+2 I; Pen 0; Clip 18; Reload Full; Reliable), Force Sword (1d10+1+SB+PR E; Pen 2+PR; Balanced, Force; +10 to attack, +10 to Parry)
  • Gear: Psykana mercy blade, Psy-Focus, rebreather, grapnel, clip harness, micro-bead, pict recorder, 5 clips of ammo, backpack, recoil gloves.

Wish List: man-stopper bullets (scarce), upgrade armor (again!), MIU weapon interface (rare), cranial armor (scarce), pain ward (ItS 141 rare), storm bolter (extremely rare), organ-grinder bolt ammo (ItS 128, extremely rare), conversion field (ItS 130, extremely rare), flip belt (ItS 138, extremely rare), holo-suit (ItS 140 extremely rare).


Psychic Familiar Edit

"Psy", Elric's psychic familiar, is a family heirloom that his father first acquired and passed down to him.  It looks like a poisonous mechanical frog, and it is most often kept hidden in the recesses of his carapace armor.

WS BS S T Ag Int Per WP Fel
32 - 14 40 (8) 24 12 25 35 10
  • Movement: 1/2/3/6
  • Wounds: 6
  • Skills: Awareness (Per), Swim (Ag)
  • Talents: Light Sleeper, Paranoia
  • Traits: Bestial, Crawler, Machine (3), Natural Weapons, Size (Puny), Toxic, Unnatural Toughness (x2)
  • Weapons: Fangs (1d10+SB R + 1d10 poison, Primitive, Toxic)
  • Psychic Features: Psychic Reservoir (sustain up to 2 powers)


Miscellaneous Edit

  • Insanity: 3
  • Corruption: 0


Experience Edit

Rank: 6
XP Acquired: 6,850 xp
XP Spent: 6,650 xp

Advance XP Source
Living Nightmare 300 Starting Package
Common Lore (Imperium) 100 Rank 1
Forbidden Lore (Warp) 100 Rank 1
-- Achieved Rank 2 (500+ xp)
Willpower +5 Simple 100 -
Scholastic Lore (Occult) 100 Rank 1
Sound Constitution 200 Rank 1
Forbidden Lore (Psykers) 100 Rank 2
-- Achieved Rank 3 (1000+ xp)
Deceive 100 Rank 2
Psy Rating 2 100 Rank 2
Intelligence +5 Simple 100 -
Intelligence +10 Intermediate 250 -
Intelligence +15 Trained 500 -
-- Achieved Rank 4 (2000+ xp)
Intelligence +20 Expert 750 -
Dodge 100 Rank 2
-- Alternate Rank 5: Templar Calix Psykana (3000+ xp)
Psy Rating 3: Telepathy 200 Rank 3
Psychic Power: Delude 100 Rank 4
Logic 100 Rank 4
Swift Attack 100 Rank 4
Sound Constitution 100 Templar
Psychic Power: Astral Telepathy 200 Templar
Psychic Power: Compel 200 Templar
Agent of the Throne 600 Elite Package
Inquiry 300 Agent
-- Achieved Rank 6 (5000+ xp)
Acquired 250xp for Training Day
Resistance (Fear) 100 Templar
Weapon Skill +5 Simple 100 Templar
Acquired 300xp for Greenskin Cleanup
Scholastic Lore (Cryptology) 100 Astropath gap
Command 100 Rank 6
Awareness 100 Rank 1
Acquired 150xp for Sabotage!
Charm 100 Rank 6
Blademaster 100 Rank 6
Acquired 100xp for Pirate Lord
Jaded - story award
Acquired 300xp for A Deal is a Deal
Psychic Power: Sensory Deprivation 200 Rank 4
Barter 100 Rank 4
Acquired 400xp for catching up
Psychic Power: Mind Probe 200 Templar
Ambidextrous 100 Rank 3
Tech-Use 100 Rank 3
Acquired 350xp for Dead Station
Willpower +10 Intermediate 250 -


Wish list: Armor of Contempt (Templar 100), Counter Attack (Templar 200), Quick Draw (Rank 1 100), Step Aside (Templar 300), Wall of Steel (Templar 300), Scrutiny (rank 6 100), Interrogation (rank 6 100), Peer - Military (rank 6 200), Peer - Noble (Templar 300), Psy Rating 4 (rank 6 200), Sound Constitution (rank 3 200, rank 4 200, Templar 200&300, rank 6 200), Pistol Training - Bolt (rank 5 200+50), Basic Weapon Training - Bolt (rank 5 100+50), Search (rank 5 100+50), Nerves of Steel (reroll failed WP to avoid pinning, rank 5 200+50), Die Hard (reroll when avoiding blood bloss, rank 3 200).  followed eventually by Sure Strike + Precise Blow, Lightning Reflexes. Lores: Scholastic Lore (Heraldry; rank 3 100), Scholastic Lore (Legend, rank 3 100), Common Lore (Imperium, Imperial Creed; rank 1 100), Common Lore (War; rank 4 100), Common Lore (Imperial Guard, Tech; rank 5 100+50), Common Lore (Administratum; rank 6 100), Scholastic Lore (Tactica Imperialis; rank 6 100)

Character Creation Edit

Homeworld: Void Born

  • Skills: Speak Language (Ship Dialect)
  • Trait - Charmed: (replaced below)
  • Trait - Ill-Omened: (replaced below)
  • Trait - Shipwise: Gain Navigation (Stellar) and Pilot (Spacecraft) as Basic skills
  • Trait - Void Accustomed: Immune to space sickness, and low- or zero- gravity are not considered difficult terrain.
  • Stats: -5 S, +5 WP
  • Wounds: 1d5 + 6
  • Fate: Roll 1-4: 2; roll 5-10: 3

Planet: BattleFleet Calixis

  • Replaces Charmed and Ill-Omened
  • Trait - Naval Lineage Skills: treat Common Lore (Tech) as a Basic skill, and gain Speak Language (Battlefleet War Cant).
  • Trait - Close-Quarter Fighter: grants talent Basic Weapon Training (SP), +5 S, -1 Init if outdoors on planet surface, +5 WS if back is to wall or in confined areas like a hallway, and -10 BS if firing at Long Range or greater.
  • Trait - Officer on Deck: grants +10 to Command if onboard a ship, and +5 on Fellowship Tests with Void Born.

Career: Imperial Psyker

  • Skills: Speak Language (Low Gothic), Psyniscience, Invocation, Trade (Merchant) which in RT is Commerce, Literacy.
  • Talents: Melee Weapon Training (Primitive), Pistol Weapon Training (SP), Psy Rating 1.
  • Traits - Sanctioned Psyker: roll on Sanctioning table)

Starting Package: Living Nightmare

  • Costs 300 xp
  • Trait - Unreadable Mind: mind is unreadable
  • Talent: Resistance (Psychic Powers)
  • Stats: +5 WP
  • Insanity: 1d5

Characteristics Edit

  • WS: Base 20, rolled 19; total 39
  • BS: Base 20, rolled 11; total 31
  • S: Base 20, rolled 3, -5 for Void Born, +5 for Close-Quarter Fighter; total 23
  • T: Base 20, rolled 11; total 31
  • Ag: Base 20, rolled 18, +3 from divination; total 41
  • Int: Base 20, rolled 9, +20 from 4 advances; total 49
  • Per: Base 20, rolled 4; total 24
  • WP: Base 20, rolled 14, +5 Void Born, +5 Living Nightmare, +5 from advance; total 49
  • Fel: Base 20, rolled 16; total 36

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